INTERVIEW
Earlier in the year paper artist Owen Gildersleeve was tasked by creative agency Here Design with a unique and multi-faceted project, to create a series of stunning designs for single malt whisky distillers, The Balvenie, celebrating their whisky collection with craft at its heart.
In collaboration with still life photographer Mitch Payne, the result was a sequence of 6 hero images, each designed and hand crafted by Owen in layers of paper, highlighting the flavour profiles of the whiskies. The images were captured in camera by Mitch, with the bottles in situ, lit with a warm refracted roaming light. Particular attention was paid to capturing the detail and process including a set of slick moving image shots, indulging in the beautiful lighting and set details, and a behind the scenes film to celebrate the hand crafted nature of the project and how Owen went about visualising the rich whisky flavours.
One of the extraordinary aspects to the project is the multi-faceted nature of it. What began with 6 images, expanded into moving image, as well as an animation created by Parallel Studio in collaboration with Owen, that takes his paper work into the digital realm to tell the story of the hand crafted whiskey batches. The work was even translated into 3D activations and installations.
We spoke to Owen and Mitch about how they went about creating these captivating images, their personal highlights, and seeing it all come together.
"
L: The Balvenie 14 year old Caribbean cask
R: The Balvenie 16 year old French Oak cask
Owen Gildersleeve: I was approached by Here Design to create a series of sets for The Balvenie to house an array of their fabulous bottles of whisky. I was happy to be given full creative freedom, so felt that it would be interesting to represent the flavour profiles of each whisky in my handcrafted layered paper cut style. I also wanted the sets to feel rich and physically deep, to represent the depth of flavour in the whisky.
We did an online tasting with The Balvenie team at the start of the project, which really helped to highlight the key flavours. I then set about exploring interesting ways that we could abstractly represent these, through an array of expressive tearing, layering and folding techniques.
OG: The biggest challenge was refining how the flavour elements would look and be crafted. We wanted them to represent the flavours of the whisky in a graphic and abstract manner, whilst also being easily readable to the viewer. It was a fine line to walk, but I feel that we managed to achieve it in this series.
On shoot constructing the set for the 15 year old Madeira cask
OG: Shoots are always really exciting and pretty nerve-wracking, as it’s generally the first time a set of mine has fully been pieced together. Although there’s always a lot of pre-planning, to make sure that everything is sized correctly, there’s always a fair bit that needs to be worked out on the day. So I was really pleased with how smoothly these sets came together, especially considering that we needed to shoot the stills and videos for each set per day. That moment when the sets were all complete and then The Balvenie bottle was positioned snuggly between the layers was extremely satisfying!
It was also exciting seeing Mitch working his lighting magic, which really brought these sets to life. The added light refractions perfectly added that warm honey glow to the sets, as well as giving the images a sense of intrigue, which I feel helps to heighten the series.
Mitch Payne: The honey light was an important part of bringing in warmth to the mood, so we used warm reflective materials and pin light to create abstract refractions that, by hand we cast over the set as the camera moved.
Owen had brought so much dynamism using his layered approach, however the challenge was in the tight space between the layers giving us little room to get lights in without casting nasty shadows. We used lots of small light sources and bounced light using cards and mirror to counter any unwanted shadows and shards of light.
The Balvenie 15 year old Madeira cask animation
Thomas Lacey at Here Design discovered Parallel’s work whilst we were on The Balvenie shoot one day. I remember being immediately blown away by how well they were able to recreate that paper feel in their digital animated work. Most of my work is tied into the handcrafted realms of possibility, so I was excited about the idea of these sets being recreated and then being able to push what was humanly possible. It’s wonderful to see what the Parallel team have created, with the layers and flavour elements twisting and turning and the sets growing in front of your eyes.
OG: The most unexpected part of the series is how much the project has grown and developed over the past few months! It began initially with just the series of sets, with the first 3 shot with Mitch back in April 2021. That then developed into the amazing animation collaboration with Parallel Studio, bringing the sets to life. I was then also asked to rework the set designs for a series of pop-up books which were to be gifted to important friends of The Balvenie, each housing a miniature of the various whiskies. They have now also been developed into a series of large scale airport and department store takeovers, recreating my sets as walk-through installations. It’s all very exciting and wonderful to see my work used in such an array of applications!
OG: I’m particularly proud of the videos of the sets captured in collaboration with Mitch Payne and The Forge. They nicely show off the detail and craft behind the sets, which you often can’t fully capture in a still image. I guess it’s because a still shot can be easily retouched and cleaned up, whereas for the films the sets needed to be perfectly finished. So I’m really proud of how well the videos came out, capturing that handcrafted finish as well as the attention to detail that I really try to hone in my work.
MP: Working with Owen is always a pleasure as his process is very considered and precise and creates amazing potential to concentrate on the job of lighting and bringing the set to life, which I think as a team we did well on this series.
Digital animations of Owen's designs, by Parallel
Creative Agency | Here.
Set Design & Creative Direction | Owen Gildersleeve
Photography and Film | Mitch Payne
Retouching | Mitch Payne & The Forge
Behind-the-Scenes Photography & Video | Jon Green & Ben Green
Animation Studio | Parallel
Set Assistants | Adam Williams, Molly Bryan, Jack Snelling & Isobel Bronwyn
Video Editing | The Forge
About Owen Gildersleeve
An expert in hand-crafted illustration and set design, Owen’s creations are carefully constructed from paper in a variety of scales. His bold and graphic works make use of light and shadow, and hand-rendered typography, for clients including Ninja Tunes, Vanity Fair and NASA.
Somerset House
West Wing M19, Strand
London, WC2R 1LA
+44(0)2033 322 582
hello@grandmatter.com
The Yard , South Williamsburg
195 Broadway, 4th Floor
Brooklyn, NY 11211
hello@grandmatter.com
Cookie & Privacy Policy Terms of Use © Grand Matter 2023